Student guide / 2002

Agefield High: Rock the School Guide & Wiki

No invented answer keys.
Just the notes worth keeping.

Field note 01Make it to class.
Make it count.

Explore the school day, then follow the bell into missions, money, and the road to graduation.

8–10hours5classes2endingsPCSteam

Evidence-first player help

Start with what the game actually confirms.

Agefield High: Rock the School has five classes, 32 main missions, 15 side activities, two endings, and a school-to-countryside world. This wiki connects the verified scope to practical pages for missions, class formats, money, bikes, and map areas—while keeping unverified answers and routes clearly out of published guidance.

Agefield map

Campus to countryside.

Four confirmed areas shape the small open world. Pick a district and keep the school day moving.

01SchoolCampus
02NeighborhoodsTwo local districts
03Town CenterTown streets
04Countryside

Research desk

Open questions, clearly marked.

Romance and secrets stay visible as research leads, not empty promises.

Student photo

Romance & Prom

Research notes still open. No verified route published.

Researching
Margin notes

Secrets

Research notes still open. No verified guide published.

Researching