Field note 01Make it to class.
Make it count.
Make it count.
Explore the school day, then follow the bell into missions, money, and the road to graduation.
8–10hours5classes2endingsPCSteam
School guide board
What do you need?
Pick a file from the bulletin board. Verified notes are open; incomplete routes stay clearly marked.
School file
Classes
- English · Math · Geography
- German · Music · Skip Class
Missions
- Walkthrough · Main Missions
- Side Missions · Endings
Money
- Allowance · Side Jobs
- Bikes · Shops
Romance & Prom
- Characters · Romance
- Prom Choices · Relationships
Map
- School · Neighborhoods
- Town Center · Countryside
Secrets
- Collectibles · Graffiti
- Achievements · Endings
Featured video / official trailer
Official Gameplay Overview
A quick look at classes, missions, the small open world, and the school-day loop.
Play the official overview
Latest guides
Open the notes.
Verified6 min read
Agefield High Classes Guide
The five official lesson types, the school-day loop, and what is currently verified about attendance and skipping class.
Read guideObserved4 min read
What Happens If You Skip Class?
The confirmed trade-offs behind cutting class, from school performance to authority risk.
Read guideIn progress5 min read
Agefield High Money Guide
The source-checked routes to pocket money, side activities, bikes, and customization.
Read guideAgefield map
Campus to countryside.
Four confirmed areas shape the small open world. Pick a district and keep the school day moving.