Beginner guide / evidence file

Agefield High: Rock the School Beginner Guide

A careful first-day guide to the school loop, classes, missions, money, and evidence limits in Agefield High: Rock the School.

Verified facts + preview observationsLast updated: 2026-08-21

Start with the school loop

  1. Expect an approximately 8–10 hour single-player campaign.
  2. Learn the five official lesson types: English, Math, Geography, German, and Music.
  3. Class mini-games were observed to award letter grades; exact thresholds are not verified.
  4. Good grades can create pocket-money opportunities.
  5. Skipping class trades school time for other activity and can bring authority risk.
  6. Side missions and activities can earn cash; food delivery and lawn mowing were observed in preview gameplay—see side activities.
  7. The world includes the school campus, two neighborhoods, town center, and countryside; use the map overview for the confirmed areas.
  8. Shop categories include bikes, clothes, hairstyles, tattoos, accessories, and dirty magazines; the Bikes guide keeps prices and stats clearly unverified.
  9. Music uses a Guitar Hero-like rhythm mini-game in the preview; see the Music notes.
  10. Keep screenshots and build details when something does not advance; unverified fixes should not be treated as guarantees.

What not to assume

Answer banks, exact allowance values, truancy thresholds, mission names, ending triggers, bike prices, and patch-specific fixes remain under verification. This guide keeps those gaps visible instead of filling them with guesses.

Sources / research notes

Official: Steam store page and official gameplay overview. Preview observations and community reports are labelled in the text and are not presented as official facts.