Start with the school loop
- Expect an approximately 8–10 hour single-player campaign.
- Learn the five official lesson types: English, Math, Geography, German, and Music.
- Class mini-games were observed to award letter grades; exact thresholds are not verified.
- Good grades can create pocket-money opportunities.
- Skipping class trades school time for other activity and can bring authority risk.
- Side missions and activities can earn cash; food delivery and lawn mowing were observed in preview gameplay—see side activities.
- The world includes the school campus, two neighborhoods, town center, and countryside; use the map overview for the confirmed areas.
- Shop categories include bikes, clothes, hairstyles, tattoos, accessories, and dirty magazines; the Bikes guide keeps prices and stats clearly unverified.
- Music uses a Guitar Hero-like rhythm mini-game in the preview; see the Music notes.
- Keep screenshots and build details when something does not advance; unverified fixes should not be treated as guarantees.
What not to assume
Answer banks, exact allowance values, truancy thresholds, mission names, ending triggers, bike prices, and patch-specific fixes remain under verification. This guide keeps those gaps visible instead of filling them with guesses.